Curriculum Vitae - Rita Gurgždaitytė
I enjoy working on narrative-heavy, explosive, and intriguing games. Highly skilled in UI implementation, designer tool creation and input related work.
Basic information
Birthday: 2002-06-26
Living in: Vilnius, Lithuania
Languages I am fluent in: Lithuanian, English, German
E-mail: ritagurgzd@gmail.com
Education
TH Köln (Cologne Game Lab)
Degree: Bachelor of Arts (BA)
Course Title: Digital Games (Game Programming)
Study duration: 2021 - 2025
Kazlų Rūdos Kazio Griniaus Gimnazija
Degree: Highschool Diploma
Study duration: 2016 - 2020
Work experience
03.2025 - 11.2025 – Engines of Fury, Unity (C#) Junior Game Programmer
(full time)I worked on a multiplayer extraction shooter “Engines of Fury” as part of the tech team. My contributions included: reworking the screen shake system, a lot of UI-related tasks, expanding the existing networking system (listening to backend events, sending requests), expading the quests and abilities systems, QA and bugfixing.
See more about the project I worked on: Engines of Fury website
09.2023 - 02.2024 – Studio Fizbin GmbH, Unity (C#) Game Programming intern
(full-time)This was a 6-month mandatory internship for my Bachelor’s study program. I was part of the programming team, working on an action roguelike “Reignbreaker”. Some of my tasks were: extending existing UI, Combat and Enemy systems, converting some UI to UIToolkit, fixing bugs, QA.
See more about the project I worked on: Reignbreaker
09.2022 - 01.2025 – Holo Games GmbH, VR guide at Holo Games VR World in Köln Arcaden
(part-time)My job’s responsibilities include greeting customers and informing them about all the VR devices and stations in our arcade, helping them strap in and play VR games, and troubleshooting the VR stations when there are issues. I have practical and technical experience with VR devices, VR games and newest VR technologies.
Skills
Languages:
- C# - highly skilled, most of my past projects were coded in this language.
- C++ - I am comfortable using this language.
- Javascript - I have basic knowledge of this language.
Game Engines:
- Unity - over 4 years of experience working on projects both in 2D and 3D.
- Unreal - I have some experience, a couple small scale projects.
- Godot - I have minimal experience.
Other skills:
- Version control systems - I have used Git repositories with various GUIs for team projects I was part of.
- Team / task management - I have worked in agile work style, have implemented and took part in Scrum method, and I am confident in using Trello, Jira and other project management systems.
- HTML / CSS - I am learning web development for fun, and have created this website from scratch.
- 2D digital art - mostly paintings, but I have created some game assets and logos in the past.
- Music production - I have finished Rimvydas Žigaitis School of Arts Music course in 2016, and work with DAWs like Reaper and FL Studio as a hobby.